It might seem like Bluehole Studio’s PLAYERUNKNOWN’s Battlegrounds has been with us for years – the game has taken the gaming world by storm.
Not only has the title racked up over 2.5 million in sales so far but it has already become a hit within the streaming and social media gaming scene. It also made an estimated $34 million in gross digital revenue in April.
Month two brings a few new additions and some big changes, while others are more quality of life tweaks. With the update now live as of today, David Hollingsworth outlines the full official notes and adds his comments on some of the changes highlighted in italics.
Early Access – Month 2 – Patch Notes
Known Issues
- Localization of ‘VSS’ and ‘Vector’ for few country is not applied properly
- There is an issue that occasionally causes a white line to be shown when the player is on the airplane
- There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down
Anti-Cheat
- You will no longer be able to remove shadows by revising the .ini file
Client Performance
- Improved CPU usage for world level streaming
- Improved rendering performance of fences
- Improved rendering performance of grass
- Improved rendering performance for weapons and attachments seen at distance
- Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
- Improved character animation performance
- Improved effect performance
- Improved the performance of team-mate name plate, map and mini-map in teamplay
ENUK View
Probably one of the best things about PUBG so far has been performance improvements. During week one of the game, I personally had all sorts of issues, with RAM overloading, screens going black and full game crashes mid game.
While a few problems still persist, the overall experience while playing has gone up exponentially and my FPS is happy about this.
Content
- Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in care packages & as a very rare loot spawn
- Added Motorbike
ENUK View
New content is always great, the idea of a pre-suppressed sniper rifle with a 4x scope scares me, however, it has a very rare chance outside of creates and it does use a weak ammo so time will tell. The Motorbike is a good idea, let’s just hope it handles better than the current bike that has a tendency to flip for ‘no reason at all’.
Gameplay
- Reduced the moving speed of the two final play zones for better engagement during the endgame
- Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
S1897/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly - Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
ENUK View
The Vector was clearly in a good place, a nerf was coming, as such with the shotguns, though their true power is in their early game damage. Once players start to get armour, the power of the shotguns does seem to fall off – so the buff to the AKM seems fair.
Action & Gunplay
- Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416) - Adjusted the color of the aiming point for the basic crossbow scope.
- Added new scope rendering method (parallax free) allowing for greater aiming precision
We’ll have patch notes for our 2nd monthly update on Tuesday, but now a look at a targeting issue @toonerDev resolved over the weekend… pic.twitter.com/WxwlWHccV1
— PLAY BATTLEGROUNDS (@PUBATTLEGROUNDS) May 22, 2017
- Improved ADS view
- Modified recoil for following weapons: AKM, SCAR, M16, M416
- Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
- Decreased the time to ADS when using the 2X scope
Vehicle
- Added punctured wheel effect and sound
- Added burnt markings to vehicles after being destroyed
- Added the motorbike number plate image
- When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
- Added new vegetation to the lobby
UI
- Players can press ‘delete’ to remove their marker placed on the world map
- Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
- Added a dotted line towards the next play zone on the mini-map
- Modified the icon design of the First Aid Kit
- Added Thai language in language options
- Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
- Improved the sound of Motorbike
- Added sound for door destruction effect
Bugfixes
- Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
- Fixed an issue that disabled bullet tracing for SKS
- Fixed a bug that caused the game client to crash when a flashbang goes off
- Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
- Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
- Partially fixed a bug that caused items to be unlootable
- Fixed a bug that caused carepackages to shake when falling
- Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
- Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
- Fixed a bug that caused a player icon to be doubled up on the minimap.
- Fixed a bug that caused the same color for two teammate icons
- Fixed a bug that caused the final play zone to be created over water
- Fixed a bug that sporadically muted the rain sound
- Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
- Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
- Fixed a bug that caused a character experience the damage effect at random
- Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
- Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
- Fixed a bug that caused the sound volume of UMP with silencer to be too low
- Fixed a bug that caused throwable items not to drop when switching to other weapons
- Fixed a bug that caused the trace effect to not disappear after using throwable weapons
- Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
- Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
- Added a character animation for when dragging an item into the inventory
Source: http://steamcommunity.com/games/578080/announcements/detail/1271550628459839077
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